/*
** Created by Gahon Alexis
*/

#ifndef GAMESCREEN_HH
#define GAMESCREEN_HH

#include <Header.hh>
#include "Params.hh"

class GameScreen
{
public :
    GameScreen(sf::RenderWindow &) {};
    virtual ~GameScreen(void) {}
    virtual int Run (void) = 0;
    //virtual void Parameters(Params) = 0;
};

#endif // GAMESCREEN_HH
